Massively Multiplayer Online Role Playing Games As Arenas For Second Language Learning
Computer assisted language learning 23 5.
Massively multiplayer online role playing games as arenas for second language learning. Terms used were massive multiplayer online role or mmorpg in combination with language learning or second language or fl or language teaching since some online games especially 3d online games bear features of mmorpgs we also used terms like online game and 3d online game in our search. The aim of this research project is to investigate the use of commercial mmorpgs to support second language teaching. A meta analysis of research. Massively multiplayer online role playing games mmorpgs create large virtual communities.
2010b computerized games and simulations in computer assisted language learning. A concurrent triangulation mixed method research design was used to investigate 19 casual gamers or non gamers use of a popular massive multiplayer online role playing game mmorpg everquest 2 as an alternative pedagogical tool to support communicative use of the english language. The development and key features of these games are explored. Due to the expansion of the internet massively multiplayer online role playing games mmorpg has become a popular game genre and serves as a valuable tool for second language learning.
In addition the authors detail with practical examples the process of using mmorpgs to support cooperative learning. Learner interaction in a massively multiplayer online role playing game mmorpg. A sociocultural discourse analysis. Massively multiplayer online role playing games mmorpgs have been dramatically used in language education and identified in computer assisted language learning call research as playing a.
The authors delineate the definition and history of massively multiplayer online games mmogs and describe current uses of mmorpgs in education including their experiences with constructing and using the mmorpg second life. Massively multiplayer online role playing games mmorpgs have been dramatically used in language education and identified in computer assisted language learning call research as playing a. 2010a massively multiplayer online role playing games as arenas for second language learning. This is followed by an examination of the theories proposed as a basis for game based learning and the claims made regarding the value of utilizing network based gaming in computer assisted language learning call.
Computer assisted language learning 23 5 429. Online gaming shows potential not just for entertaining but also for education.